This blog...

...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.

You can see the rest of my work here.

Remember kids : if you can't make pretty designs, at least make pretty lines!

-Paul

Monday, January 25, 2010

lifedrawing log - 01.25.10



I heard the "c" word (cartoony) a few times again tonight. I'm never sure if people are being complimentary or backhanded with that. There's this one old, ZZ Top lookin' dude who shows up with an easel and oil paints, and splats out these faceless torsos at 15 minutes per. Awful color. Proportions are all fucked up. Zero sense of depth. But since he's doing it on canvas, it goes on the wall without anyone questioning it. I'd like to saunter up to these types and say, "I admire your courage for coming out and doing this in public." or better yet "Hey, have you seen? There's a beautiful girl up there on the stage."

I know, I know...judge not lest ye be judged. (Dickweeds.)

Saturday, January 23, 2010

Monday, January 11, 2010

Darksided

I've pinned a bunch of my concept work from Darksiders. You can see it here. Thanks to everyone at Vigil Games and THQ who gave me clearance to do this.


© THQ Inc., Vigil Games

I had a big, long speech prepared about my personal journey at Vigil and how cool working on Darksiders was, but I think the work (and of course the game) will speak for itself. Here, instead, is a portion where I discuss Joe Mad. I figure fellow fanboys might be interested.

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You can't talk about Vigil without touching on its most notable front man, creative director and comic legend Joe Madureira (pronounced "MAD-UH-RARE-UH" -- it's Portuguese). To get an idea of what working with Joe is like, imagine living at the foot of an active volcano that, without warning, spews forth torrents of scorching-hot art. Over the years I've probed Joe for secrets, sometimes offering up small animal sacrifices, and have come away with a few useful tidbits :

1) Erase it until it's right. Joe works in graphite pencil (12 x 2.0 mm HB leads + lead holder + lead sharpener), covering up the more finished portions of his drawings with a sheet to prevent smudging, and is in no way reluctant when it comes to eradicating what he feels isn't working. Chris Lichtner would remark that Joe "carves an image out of a page" like an archaeologist unearthing a relic.
2) Work large and reduce. Unless we're talking about a doodle scribbled on a legal pad with a ballpoint pen, I've seldom seen Joe draw on anything smaller than an 11" x 17" sheet. If he feels confined or his drawing is in any way compromised by the edges of the page, he'll simply tape another sheet onto it, gatefold style, and keep going.
3) Gesture = energy. Joe's loose, swooshy underdrawings are a marvel to behold. Even before he pours on the detail, you can still get a good feel for what's happening. He starts with the big, general shapes and refines. Limbs or even entire bodies begin as whipping, anamorphic wedges. Heads are indicated with ovals. Hands are given their own mini-gestures. Joe will never, ever skimp on a hand, as he believes them to be just as expressive as faces.
4) "Cool over correct." This was actually one of Chris Lichtner's many catch-phrases, but I think it was made in observance of Joe. When a fan of his Battle Chasers comic pointed out a size discrepancy between panels for one of his characters, Joe's reply was (and I'm paraphrasing) "Calibretto's hand is exactly as big it needs to be in a panel in order for it to be awesome." Can I get an amen?
5) Familiarity is your friend. Joe knows that art is communication, and that you can't let the viewer sit there trying to decipher your intentions. The picture has to hit them like a punch to the gut, so they immediately go, "Damn, this guy is a powerful medieval overlord in a fantasy setting, and that axe he's carrying would cut me in half." If a drawing requires an explanation or backstory in order to read, it's a bad drawing.
6) Importance. When a design lacks importance, it can sometimes be attributed to patches bearing no iconic patterns or recognizable features. You see lots of sculpted faces, sigils and etched/tattooed runes in Joe's work because they transform plain surfaces into something with character. What might have been merely functional now stands out as something memorable.
7) "Fuck it up a little." Scarring, wear, fatigue, huge chunks missing -- imperfections add interest and suggest history.
8) "Accomplish more. Do less." I firmly believe Joe doesn't flaunt his abilities until the moment they're needed, and only when it will make the most impact, whether it's a magazine cover illustration, game concept, or a pony drawing for one of his daughters. I tend to run myself ragged, flailing and groping for some fragment of an idea, or just drawing for its own sake until something cool accidentally presents itself. Joe doesn't leave nearly as much to chance. He already knows, within a reasonable degree, what's going to please him and how to go about getting that result, and he's usually comfortable with it. In the time many of us will spend second-guessing a piece, he will complete several, his rationale being "Drawings are like that old Doritos ad : Crunch all you want, we'll make more." Translated by Chris Lichtner, "Nothing is sacred... the coolness isn't contained within the art, but within the artist... and he lives it...doesn't get attached to any of his drawings."

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I also saved my very first letter from Chris, who now art directs Diablo III. He was just as instrumental in getting me to Vigil, and has been a good friend and invaluable critic through it all.

Dear Paul --

I've seen your site, and absolutely love your work. Amazing!

I just recently joined VIGIL GAMES to work with Joe Madureira, who used to draw XMEN/Battlechasers (I used to own a company called Liquid!, and have worked on DAXTER PSP before joining Vigil), on a yet unannounced next-gen title, and we're looking for a top notch concept artist.

I don't know what your current work situation is but I would be interested in getting a chance to talk to you, and see if you had any interest in working with us down here in Austin, TX. I'm really excited at the prospect of working on this project, and only want to work with really top notch guys, and we both love your work, so that's pretty much a no-brainer.

Best,

Chris


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Getting this kind of attention, at that time in my life, from these sources, was better than anything I could have hoped or planned for.

Vigil recently finished moving into a brand new office with plenty of room for more passionate developers of all disciplines. I can't wait!

Last night at Barnes & Noble...

Sunday, January 10, 2010

Stay on target...

I have some other stuff in the works (ARTracker stuff), but in the meantime here's a sketchpage...

lifedrawing log - 01.10.10





Thursday, December 31, 2009

Last post of '09!

Updated the ol' Scrolling Totem, as is the annual tradition.



It's in memory of our cat Poo, who passed away this year. It also heralds the addition of two new hellacious kittens, Terrance and Mr. Sparkles.

(And yes, I used ARTracker to plan this. Gave myself the afternoon to complete it.)

Tuesday, December 29, 2009

Plan

Ladies and gentlemen, I give you...ARTracker (TM)



I'll print out a stack of these and force myself to fill 'em out before embarking on a new piece. While it may seem unnecessarily formal, I'm not sure my informal approach was working. I'll be beta testing ARTracker in the new year!

Thanks to everyone who gave me advice!

Resolution

My coworker/bff Phu once said something poignant to me about our profession. When complimented on a comp of alien plants -- 15 on a single page and all very good -- he replied "Everything looks good when there's a million of them." Quality vs. quantity. If you don't have one, you'd better have the other.

In concept art, you have to continually prove you can be a "quantity" guy. The job flat-out requires it. Here at the end of 2009, I'm going to state -- to myself -- that I can do that. I can thumbnail and strategize until no stone is unturned. I will not suddenly lose that ability if I don't continually make use of it. There will be plenty of opportunities to prove that in 2010, and for the rest of my career.

But, when it comes to my aim of producing more pieces and less sketches, I must resolve to put aside iteration and go for the throat, planning in the mind and, if necessary, with written words before placing the first stroke. Good work starts with a clear goal.

Where pieces are concerned, my thumbnails will be appropriately small and loose. Once past thumbnails, I will draw ONE composition per page. I will not overload it with distracting, ancillary doodles or alternate designs. If need be, I will switch back and forth with another illustation to keep things fresh, but they will be DIFFERENT illustrations. At no point will I have MORE THAN TWO GOING AT ONCE. Today I had five pages going, and it overwhelmed me.



When I post on this blog, each post (with the exception of lifedrawing posts, which I will keep to a once-a-month maximum) will be of a SINGLE image rather than many. I will stick with each stage of a piece until it's ready for the next. I WILL DO THIS. CALL ME ON IT IF I DON'T.

Sketchpages are fun, and I'll no doubt keep doing them, but it's clear I need to establish some ground rules going forward. There will still be pumpkins and nudes, but hopefully this method will help me put more love into them, and get more out of the process.

Monday, December 28, 2009

Stacy Moran - refsheet

I must have too much free time on my hands.

Many girls who pose for gentlemen's magazines are pretty, but not all are beautiful. Stacy Moran, in her prime, is what I'd call a classic beauty. Her natural, soft features (34C-23-32) and tendency to wear her hair pulled back reminds me of the pinup models of the 60s, who, though before my time, have become my quality bar for feminine beauty. Even Stacy's nose is perfect. Look at it and tell me porn is a bad thing.

Though technically "vintage erotica" material, this retired Penthouse Pet of many monikers is still synonymous with my image of ideal womanhood. Pornhounds in my age range will remember her regular appearances in Club International, which I realize sounds pathetic, but bear in mind -- this was back when I was still smuggling magazines into my parents' house and hadn't yet fallen prey to video or the Internet. I suppose whoever you're exposed to early on has a way of embedding themselves in your consciousness, but in all sincerity, I don't know of any contemporary starlets who even come close to Stacy. And it's not as if I haven't been looking!

Googling her will bring you up to speed on the sizzling pictorials you've missed. You can also see brief snippets of her on YouTube, and for the hardcore aficionados there's a low-quality recording of her with some VERY unworthy dude, but I don't recommend watching any of it. Some things are best left to the imagination.

I read a rumor that she now teaches kindergarten in some Texas school, no doubt inspiring a new generation of sexually frustrated artists. Stacy (or whatever your real name is), I salute you!

Saturday, December 26, 2009

caricatured cheesecake cntd.

Another mixture of girl studies and sketches...

Thursday, December 24, 2009