This blog...

...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.

You can see the rest of my work here.

Remember kids : if you can't make pretty designs, at least make pretty lines!

-Paul

Friday, July 30, 2010

Babe Lab Update - porn study

I told myself I was going to keep Babe Lab in softcore territory, but then I thought...nah. Hardcore and fetish photography is the new "pinup" as far as I'm concerned, so ignoring that vast swath of material just because it's not socially acceptable is bullshit.

Thursday, July 29, 2010

Fortune / Words of Wisdom from Toph

Fortune : Thanks, China!


Toph said something wise today pertaining to Starcraft, but I think it's applicable to just about everything. "When you think you're ready...you're not ready. When you think you're not ready...that's when you're ready!"

Just let that sink in a bit.

I swear I'll do something with more substance soon...

...but in the meantime...

Tuesday, July 27, 2010

Monday, July 26, 2010

Some aimless doodling...

...from late last week. To quote my friend Andrew Trabbold, "Sometimes it just feels good to make lines."

Monday, July 19, 2010

lifedrawing log - 07.19.10

2 hour pose, and I had to leave early. After missing the last couple weeks it felt good to return, even if it took me 3 false starts to get something even remotely resembling what was going on here. And now, looking at it, I see I should have taken a more dramatic viewpoint. So frontal, especially that left arm, bleugh! Earlier versions were slightly better rendered, but I realized the drawings underneath weren't even deserving of such treatment.



The young lady next to me was doing a much better job of sinking the model's head into that pillow, and even took the liberty of turning the face down into it slightly to avoid the frontal-ness. Smart thinking!

I should have tried wonking it, more like this...


Some sweaty mouthbreather in the front row took a cell phone call and chit-chatted like there wasn't a naked girl in front of him, or a whole room of busy artists behind him. So tacky. So impolite. I'm sorry, but if you get a call at a function like this, take it outside.

Thursday, July 15, 2010

Sunday, July 11, 2010

sketchpage - value

I struggle with anything that's not a plain ol' line drawing. Thankfully Alexei Samokhin gave me a few private pointers. Lookin' forward to more of his tuts.

Thursday, July 8, 2010

Arisen fan art

Last Wednesday at sketch night I did some drawings based on this Arisen race in Allods Online. They're sort of like The Necron in Warhammer 40K, but Egypt-ified.



The ones in-game look waaaay cooler, and are beautifully painted. Some versions, which I found out about later, have this chunky shoulder armor that I wish I'd included on my ref sheet. Plus I forgot to give the female a tail, even after a friend sitting next to me who plays the game told me, "Dude, you know they've got tails, right?"

Still, a pretty fun little exercise.

Tuesday, July 6, 2010

Random Wolf architecture callouts

Puttering around hard drives, deleting stuff. Here's some old drawings from that Wolfenstein game I worked on briefly.  Not especially proud of it or anything, just...puttin' it out there with the rest!