Friday, August 24, 2012

Scarab Hulk

The Darksiders II enemy I'm most proud to have been involved with was the Scarab Hulk.  The final asset turned out awesome -- sculpt, texture, animations, sound -- everything.



I wish I could say this was my kneejerk reaction, but it really was a team effort.  [Fun fact : This was the last thing I did for Vigil before leaving for Blizzard, hence the doodle at the lower right.]



I began with thumbnails, natch...











...then was told, "It's a biped."  Oh.





The direction then became something like "Combo the body of 8 with the back of 7." yielding stuff like this.



But then we needed a better head.  #17 was the winner.  Not too shabby for a Frankenstein!



Bonus : initial drawings for "The Scarab Mound", a spawn point for the little ones.



4 comments:

  1. Wow thats a lot of good thumbnails, love to see how this developed! it must feel really good to see a concept you put so much into make it into the game, pretty sweet!

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  2. I don't know if I've ever said this before, but you are and always will be my favorite Concept Artist! Just so much great advice, great ideas, I just....Awesome is a vast understatement. :)

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  3. Thanks, Sirscribblesalot (and everyone else who's made nice comments on these Darksiders II posts). With two years of separation it's easy to see the positives, but I can also remember how cranky I got. (My art director can attest to that!)

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