The Darksiders II enemy I'm most proud to have been involved with was the Scarab Hulk. The final asset turned out awesome -- sculpt, texture, animations, sound -- everything.

I wish I could say this was my kneejerk reaction, but it really was a team effort. [Fun fact : This was the last thing I did for Vigil before leaving for Blizzard, hence the doodle at the lower right.]

I began with thumbnails, natch...





...then was told, "It's a biped." Oh.


The direction then became something like "Combo the body of 8 with the back of 7." yielding stuff like this.

But then we needed a better head. #17 was the winner. Not too shabby for a Frankenstein!

Bonus : initial drawings for "The Scarab Mound", a spawn point for the little ones.


I wish I could say this was my kneejerk reaction, but it really was a team effort. [Fun fact : This was the last thing I did for Vigil before leaving for Blizzard, hence the doodle at the lower right.]
I began with thumbnails, natch...
...then was told, "It's a biped." Oh.
The direction then became something like "Combo the body of 8 with the back of 7." yielding stuff like this.
But then we needed a better head. #17 was the winner. Not too shabby for a Frankenstein!
Bonus : initial drawings for "The Scarab Mound", a spawn point for the little ones.
Loving these studies!
ReplyDeleteWow thats a lot of good thumbnails, love to see how this developed! it must feel really good to see a concept you put so much into make it into the game, pretty sweet!
ReplyDeleteI don't know if I've ever said this before, but you are and always will be my favorite Concept Artist! Just so much great advice, great ideas, I just....Awesome is a vast understatement. :)
ReplyDeleteThanks, Sirscribblesalot (and everyone else who's made nice comments on these Darksiders II posts). With two years of separation it's easy to see the positives, but I can also remember how cranky I got. (My art director can attest to that!)
ReplyDelete