My bosses talk about game development from adversity, realistic pitches, iterative design, the origins of Vigil, Darksiders and more!
Not to be confused with Star Wars Galaxies' "From Pencil To Pixel" (singular).
This blog...
...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.
You can see the rest of my work here.
Remember kids : if you can't make pretty designs, at least make pretty lines!
-Paul
You can see the rest of my work here.
Remember kids : if you can't make pretty designs, at least make pretty lines!
-Paul
Showing posts with label Vigil Games. Show all posts
Showing posts with label Vigil Games. Show all posts
Monday, February 22, 2010
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