This blog...

...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.

You can see the rest of my work here.

Remember kids : if you can't make pretty designs, at least make pretty lines!

-Paul

Tuesday, June 28, 2011

You're coming downtown.

So this is flattering.  Nathan "ENBE" Barnes did this clever 3D rendition of an old sketch of mine, and I daresay it's an improvement.  Thanks for sharing, Nathan!


More cleaned-up sketch pages...

Pumpkins with gnarly stems and drippy candles with faces in 'em!


Dr. Sketchy output...


...and lastly, some animal skulls my friend Kymba LeCrone graciously brought to work for study purposes.  This is the first time I've done lifedrawing from something that wasn't a human.  It's neat to be able to pick up and rotate an object to get exactly what you're interested in.

Saturday, June 18, 2011

Coworkers crept into my pages this week.

...or, you know, proximities.

lifedrawing log - 06.18.11

To people who let their chihuahuas run loose in lifedrawing because they figure everyone will find it "cute" : it's distracting, and I hate you.

Thursday, June 16, 2011

Door time!

So this is neat! Environment artist Travis Castillo built one of my Quake IV doors all purdy-like.  Thanks for sharing, Travis!


Wednesday, June 15, 2011

lifedrawing log - 06.15.11

So I guess it's "Krystal Kaos" -- twice the K!

Tuesday, June 14, 2011

From The Archives - pt. 3

As some of you know (or would prefer to forget), Duke Nukem Forever shipped today. I actually made it into the manual credits under "additional concept art." While I can't say much for the product, I had three very formative years at 3D Realms, and for that I thank them.

Here's a hairier, more optimistic me a decade ago at E3.  So yes, THIS REALLY HAPPENED.


The following is a smattering of work I did while there, all portfolioed up.  Ancient, yes.  Embarrassing, yes.   But part of my history nonetheless. You can see still more here and here.