The Darksiders II enemy I'm most proud to have been involved with was the Scarab Hulk. The final asset turned out awesome -- sculpt, texture, animations, sound -- everything.
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I wish I could say this was my kneejerk reaction, but it really was a team effort. [Fun fact : This was the last thing I did for Vigil before leaving for Blizzard, hence the doodle at the lower right.]
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I began with thumbnails, natch...
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...then was told, "It's a biped." Oh.
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The direction then became something like "Combo the body of 8 with the back of 7." yielding stuff like this.
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But then we needed a better head. #17 was the winner. Not too shabby for a Frankenstein!
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Bonus : initial drawings for "The Scarab Mound", a spawn point for the little ones.
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I wish I could say this was my kneejerk reaction, but it really was a team effort. [Fun fact : This was the last thing I did for Vigil before leaving for Blizzard, hence the doodle at the lower right.]
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I began with thumbnails, natch...
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...then was told, "It's a biped." Oh.
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The direction then became something like "Combo the body of 8 with the back of 7." yielding stuff like this.
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But then we needed a better head. #17 was the winner. Not too shabby for a Frankenstein!
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Bonus : initial drawings for "The Scarab Mound", a spawn point for the little ones.
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4 comments:
Loving these studies!
Wow thats a lot of good thumbnails, love to see how this developed! it must feel really good to see a concept you put so much into make it into the game, pretty sweet!
I don't know if I've ever said this before, but you are and always will be my favorite Concept Artist! Just so much great advice, great ideas, I just....Awesome is a vast understatement. :)
Thanks, Sirscribblesalot (and everyone else who's made nice comments on these Darksiders II posts). With two years of separation it's easy to see the positives, but I can also remember how cranky I got. (My art director can attest to that!)
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