This blog...

...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.

You can see the rest of my work here.

Remember kids : if you can't make pretty designs, at least make pretty lines!

-Paul

Wednesday, February 12, 2014

Wield + Weld

Hello, everyone!

Firstly, as a self-plug, I'd like to thank Anjin Anhut for mentioning me in this article about concept art.

Though most of my activity is on tumblr now, I'm taking my blog out of retirement to post what, for many of you, will be a remedial tutorial about form. While it might not be overly academic, it is an honest account of my structural thought process.

WIELD + WELD
with Paul Richards


What if constructive drawing could feel like wielding magic or weaponry, instead of some mathematical chore? Good news : It can!

In this talk, we'll temporarily set aside things like horizon lines and vanishing points, dealing only with our general sense of perspective. For some, this sense will be more developed, for others, not as much. Along the way, we'll touch on many concepts which are second nature to 3D modelers. Their tools are our tools, and have been all along.

Mistakes will be made, but be forgiving! Our flawed, human construction will actually aid us in ways perfect, computer-driven construction won't. The idea will be to wield the geometry we know, then weld it together to create the rest.

So, without further ado, let's begin with the first part :  wielding!