This blog...
...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.
You can see the rest of my work here.
Remember kids : if you can't make pretty designs, at least make pretty lines!
-Paul
You can see the rest of my work here.
Remember kids : if you can't make pretty designs, at least make pretty lines!
-Paul
Friday, August 31, 2012
Thursday, August 30, 2012
Sportin' Mean Wood
While on the topic of trees, here are some sketches I did for an area I wanted to see called "The Tortured Forest." There were already some wooden creatures in the game by this point -- thought it might be neat to have more corrupted vegetation.
Skulls/mouths in trees were sort of a no-brainer. "Put a skull in it." was common art direction at Vigil.
Lastly, I pitched, "Death's going to be skippin' through forests choppin' down tree golems, right? Dude. He should have a CHAIN-SCYTHE. Eh? Eh?!?!" The image of Death as a lumberjack, let alone a skipping lumberjack, didn't appeal to enough people, so I was told to go back to my concept hole.
...I should have left out the part about the skipping.
Skulls/mouths in trees were sort of a no-brainer. "Put a skull in it." was common art direction at Vigil.
Lastly, I pitched, "Death's going to be skippin' through forests choppin' down tree golems, right? Dude. He should have a CHAIN-SCYTHE. Eh? Eh?!?!" The image of Death as a lumberjack, let alone a skipping lumberjack, didn't appeal to enough people, so I was told to go back to my concept hole.
...I should have left out the part about the skipping.
Wednesday, August 29, 2012
Tuesday, August 28, 2012
Heaven is pointy.
In games, big towers or statues or fountains or steam-powered zeppelins are referred to as "POI"s or "points of interest." Here's an angelic POI that began as thumbnails...
"Combine 1 and 3."
"Take it to a higher degree of completion, but eh...remove the tower."
There's a lot of stuff I know about color and light now that makes me wince at this image.
"Combine 1 and 3."
"Take it to a higher degree of completion, but eh...remove the tower."
There's a lot of stuff I know about color and light now that makes me wince at this image.
Monday, August 27, 2012
Sunday, August 26, 2012
Send me an Archon.
Archon took a "Let's do Tyriel from Diablo, but not." kinda direction, but this wasn't always the case, I swear!
The techier, mechier vision I had for the angels didn't gel with the game's fantasy setting, and so was abandoned. What was kept was the notion that Archon is a being of pure light...like Tyriel. *sigh* I wanted to make his suit a containment vessel, implying he could light-jump to other, bigger ones. Like, you'd encounter him and think, "Wimpy, glowy dude. No biggie.", then he'd zap himself over to some giant angel-mech and you'd be all, "Fuuuuuuuuuu...."
Also thought it'd be cool if Archon was plugged into a throne, a battery powering the citadel he chills in...
...but, since he's a boss, he couldn't be some glorified light fixture. No epic throne room, no energy arcs. I don't think Vigil paid me that week.
The techier, mechier vision I had for the angels didn't gel with the game's fantasy setting, and so was abandoned. What was kept was the notion that Archon is a being of pure light...like Tyriel. *sigh* I wanted to make his suit a containment vessel, implying he could light-jump to other, bigger ones. Like, you'd encounter him and think, "Wimpy, glowy dude. No biggie.", then he'd zap himself over to some giant angel-mech and you'd be all, "Fuuuuuuuuuu...."
Also thought it'd be cool if Archon was plugged into a throne, a battery powering the citadel he chills in...
...but, since he's a boss, he couldn't be some glorified light fixture. No epic throne room, no energy arcs. I don't think Vigil paid me that week.
Saturday, August 25, 2012
Wraithy-Wraiths
People tell me, "Paul, you work for an industry that reinforces negative cultural views of women. You're part of the problem!" To which I typically respond, "Nuh-uh!! I was just going off the pre-established skeletal rig!" (I omit the fact that I helped establish said rig on DS1.)
So yeah, wraith variants. I really, REALLY wanted there to be an electro-wraith, or a bug-wraith, but we all got together and talked about it, and felt this reinforced negative cultural views of electricity and bugs.
It's good to take the moral highground every now and then.
So yeah, wraith variants. I really, REALLY wanted there to be an electro-wraith, or a bug-wraith, but we all got together and talked about it, and felt this reinforced negative cultural views of electricity and bugs.
It's good to take the moral highground every now and then.
Your Turn, Ostegoth
Ostegoth was a character Joe had more or less nailed. But those green crystals and jangly-keys? That's aaaaaalllll me, baby!
Here are two preliminary turns I did, just to figure him out. His spirit world ganja pipe sorta reads like a saxophone...
Here are two preliminary turns I did, just to figure him out. His spirit world ganja pipe sorta reads like a saxophone...
Friday, August 24, 2012
Lionheart
As one might expect, I've been accumulating a lot of sketch pages during this flood of Darksiders II posts. Here's some sad lion/ram characters I did as a demo for a coworker. Tomorrow I'll go back to angels and demons, promise!
TEASER : I have an exciting new method for drawing lips which I'm keen to post on Babe Lab soon! It's so simple, it makes me want to puke.
TEASER : I have an exciting new method for drawing lips which I'm keen to post on Babe Lab soon! It's so simple, it makes me want to puke.
Scarab Hulk
The Darksiders II enemy I'm most proud to have been involved with was the Scarab Hulk. The final asset turned out awesome -- sculpt, texture, animations, sound -- everything.
I wish I could say this was my kneejerk reaction, but it really was a team effort. [Fun fact : This was the last thing I did for Vigil before leaving for Blizzard, hence the doodle at the lower right.]
I began with thumbnails, natch...
...then was told, "It's a biped." Oh.
The direction then became something like "Combo the body of 8 with the back of 7." yielding stuff like this.
But then we needed a better head. #17 was the winner. Not too shabby for a Frankenstein!
Bonus : initial drawings for "The Scarab Mound", a spawn point for the little ones.
I wish I could say this was my kneejerk reaction, but it really was a team effort. [Fun fact : This was the last thing I did for Vigil before leaving for Blizzard, hence the doodle at the lower right.]
I began with thumbnails, natch...
...then was told, "It's a biped." Oh.
The direction then became something like "Combo the body of 8 with the back of 7." yielding stuff like this.
But then we needed a better head. #17 was the winner. Not too shabby for a Frankenstein!
Bonus : initial drawings for "The Scarab Mound", a spawn point for the little ones.
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