This blog...

...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.

You can see the rest of my work here.

Remember kids : if you can't make pretty designs, at least make pretty lines!

-Paul

Friday, October 5, 2012

1997

Justin Oaksford inspired me to post one of the earliest things I ever did for a video game company.  It was this thing.  This...multi-vaginaed octopus.  Clearly, standards were lower back then!


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