This blog...

...was initially for pieces done on a computer, but has since become a free-for-all. Here you'll find process work (digital and otherwise), sketch pages and studies, sometimes with commentary.

You can see the rest of my work here.

Remember kids : if you can't make pretty designs, at least make pretty lines!

-Paul

Sunday, November 11, 2012

lifedrawing log 11.11.12

If you take a moment before drawing something to analyze which side of it contains less info (the rhythm/pure/stretch side -- represented by a mostly uninterrupted straight or curve) and which contains more info (the form/impure/squash side -- represented by protrusions, lumps, etc.), and play these attributes up, you stand a better chance of fairly representing the thing.  This "simple on one side / complex on the other" phenomenon is seen all over nature, in grand and miniature scales, from nearly every angle. Of course, by trying to figure out which is which (normally it's pretty obvious), you run the risk of accidentally getting the sides swapped 'round.  But even that doesn't seem as unforgivable a gaffe as making both equally info-packed or info-less.



Animal example : Notice the "pure" top of this red panda is more info-light and the "impure" bottom is more info-laden.

1 comment:

Paolo Puggioni said...

That's.. great! I never thought of things in terms of stretch and compression. Food for thought, thanks.